Embark on a self-guided quest to determine if you have what it takes to be a Kingdom Keeper. Inspired by book 2 of the popular Kingdom Keeper series, this bold adventure takes place at Disney's Animal Kingdom park!
For groups of 10 or more.
The Kingdom Keepers Quest II is a self-guided experience that occurs at Disney's Animal Kingdom park. This quest engages young Guests in problem-solving, visualization, observation, creativity, math, language arts and critical thinking skills.
This experience is inspired by author Ridley Pearson's Kingdom Keepers book series. We recommend, but do not require, that your class read Kingdom Keepers: Disney At Dawn, as events in the book are referenced throughout the quest experience.
In the Kingdom Keepers series, 5 teenagers—Finn, Charlene, Philby, Willa and Maybeck—enter the parks, usually at night, and battle with the Overtakers for control of the parks. Those who have read Ridley Pearson's books will appreciate this enhanced story experience where characters and plot points from the series come to life during one captivating quest!
This experience is designed for groups working in teams of 5 individuals—just like in The Kingdom Keepers books. The quest's series of puzzles and station challenges promote teamwork and critical thinking. Young Guests are encouraged to consider how they can combine their own talents and skills with those of their teammates in order to complete the quest and crack the Kingdom Keeper Code!
Finn, Charlene, Philby, Willa and Maybeck welcome your group as honorary Kingdom Keepers and wish you luck!
This engaging interactive experience for young learners will involve: