KKQ

Do You Have What It Takes To Be A Keeper?

The Kingdom Keepers Quest involves problem solving, visualization, observation, creativity, math skills, language arts, and critical thinking. Solutions will come faster with multiple students (five students per group is recommended) working to solve puzzles throughout the Magic Kingdom® Park — just as the Keepers do in the first book, Kingdom Keepers: Disney After Dark.

In the Kingdom Keepers book series, five teenagers — Finn, Charlene, Philby, Willa and Maybeck — who served as models for the Disney Hologram Imaging park holograms, enter the parks, usually at night, and do battle with the Overtakers (The Disney Villains) for control of the Disney Parks. Finn and the Kingdom Keepers must grow their team, adding Keepers. You are in consideration to join as a Keeper.

Wayne, who is an original Disney Imagineer (and was once friends with Walt Disney himself) helps the Kingdom Keepers in their battles with the Overtakers. Wayne designed the Kingdom Keepers Quest to grow increasingly more difficult the further along you go so that the Overtakers would not be able to solve the puzzles and stop you from completing the Quest. Finish the Kingdom Keepers Quest and YOU will join the Kingdom Keepers in protecting the Disney Parks.

Finn, Charlene, Philby, Willa and Maybeck look forward to welcoming you to the team.

Good Luck!

*The Kingdom Keepers Quest was written by the author of the Kingdom Keepers book series, Ridley Pearson.
**It is recommended that your class read the Kingdom Keepers: Disney After Dark book because events in the book are referenced and used during the Quest. However, it is not mandatory.

QUICK FACTS

Kingdom Keepers Quest is written for 5th – 9th graders.
This is a self-guided tour through the Magic Kingdom® Park.
Each student gets a special Kingdom Keepers Quest Park Map.
Kingdom Keepers Quest is for youth groups of 10 or more.
The Kingdom Keepers Quest was written by the author of the Kingdom Keeper Book Series, Ridley Pearson.
"The Kingdom Keepers Quest is a chance for students to be thinkers and solve real-life puzzles as teams. They get to be Kingdom Keepers for a day, in the park, on the hunt. It's a brain tease and a hit-the-ground-running, in-the-park, experience that will leave them begging to do it again. This is what 'learning' should be."
— Ridley Pearson

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